I’m sure there is a lot more in play in the full release, but I felt the feedback on the battles wasn’t as evident as playing a rhythm RPG such as The Metronomicon. Successfully hitting notes and striking certain commands unleash attacks on enemies, and a meter builds so a summon can enter the battle and do additional damage on your behalf. While the player’s focus will be heavily gravitating toward the rhythm game markers, there are underlying RPG mechanics at play in Theatrhythm. I spoke on my experiences with the trial version that launched back in February, and this demo served to prepare me well for the full release – there isn’t much more I can expand on outside of telling you the game is packed to the gills (Gil?) with content. Thank goodness for Theatrhythm Final Bar Line, which is extremely likely to stick in my top games of the year and may even land as my favorite game release of 2023. I haven’t been able to get out much so far in 2023, so getting my hands on the usual fare of rhythm games has been a little more difficult recently.
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